![]() ![]() The team won't be adding any new characters, but is considering some new play modes if play testers enjoy them and fans respond well. Dedicated sever tools are also inbound, but the team does not have an ETA. Hubicka said that a compatible version of Sandbox, the CruEngine 3 SDK, will be available at launch, allowing players to make their own levels and mods. Hubicka has plans to ask Crytek about bringing back the voice actors, too.Īs for nitty-gritty details, TimeSplitters Rewind will use a mix of scan or ballistic physics, as the original games did, and the team is looking to playtesters to help find a solution for supporting both game pad and mouse and keyboard players in the same matches. The developer hinted that a console release might be possible, and said some of the original Timesplitters staff are involved in the project. Development kicked off shortly thereafter. The multiplayer-only re-imagining of the franchise to date was green lit by Crytek itself late last year the developer even handed over the original in-game assets. We’re both very busy working on our respective projects," project manager Michael Hubicka told Cooking with Grenades. "We collaborate with Crytek as often as possible. The team will be releasing the game on an appropriate location, likely a DRM-Free site, though they state that this also may be subject to change in the future.The team behind TimeSplitters Rewind, a non-commercial HD blend of all three TimeSplitters games, works closely with license holder Crytek. Once we have completed that to the standard we feel is acceptable for the project, we hope to move into a playable state for the community." Right now we are hard at work at TS1 content. They claim on their Discord "We are working hard to get it out as soon as possible and are going in order of game. However, the team has not showcased these assets in their entirety as of their latest update video.ĭue to the nature of this project, and its now 7 year development, the team does not have a confirmed release date. The team also plans to include a new version of Mapmaker, brand new character select animations for characters that did not have them in their original entry, updated weapon animations, hidden maps, and more. ![]() Once the content from TimeSplitters 1 is complete (including all characters, arcade maps, modes, challenges and story levels), the team will move onto content from TimeSplitters 2. The team is beginning development with all content from TimeSplitters 1. While the original project lead, Michael Hubicka, stated that Cinder will also be working on the Story modes from all three games in the series once Arcade is complete, the new team has found a new workflow. All characters (of which there are almost 300) from the games, along with the numerous weapons and maps, are being remade for inclusion. The game will contain a multiplayer mode, facilitating 1 to 16 players, either online or by LAN. The current team size is 80 members (formed starting February 2019) and continues to expand to meet the project's needs. There are only 2 developers left from the original team in 2013. The project has been in development since 2013, but changed hands several times during development. The music is instead composed by Project Wingman composer, Jose Pavli. ![]() As such, Cinder must build it up from scratch, leaving out many classic features, like Graeme Norgate's music. ![]() Although the rights to the IP transitioned from Crytek to Koch Media, the team continued development, though they were not allowed to use original assets from the games. The project gained initial traction from the previously named 100,000 Strong for TimeSplitters 4 Facebook group that previously unsuccessfully lobbied Crytek to continue development of TimeSplitters 4 far before the IP was transitioned over to Koch Media. The project is being led by a group currently nicknamed "Cinder Interactive Arts". TimeSplitters Rewind is an upcoming TimeSplitters fan game being developed by a team of fans for PC using Unreal Engine 4. ![]()
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